diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-08-20 09:43:59 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-20 09:43:59 -0400 |
| commit | 7258ef4ddebd021208a019f6ee73edcda57a88f7 (patch) | |
| tree | 30cccf48c8f03e59e48a2d265e05494238fe758d /prelude/slang-cpp-types.h | |
| parent | 3e78e4654cdf9556869325f2ed2da517f252d879 (diff) | |
User defined downstream compiler prelude (#1028)
* Added setDownstreamCompilerPrelude
Renamed setPassThroughPath to setDownstreamCompilerPath.
Fixed tests.
Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis.
* Fix merge problem
* Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'.
* Split up prelude into scalar intrinsics, and types.
Use slang.h for main header.
slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds.
* Fix typo.
Diffstat (limited to 'prelude/slang-cpp-types.h')
| -rw-r--r-- | prelude/slang-cpp-types.h | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h new file mode 100644 index 000000000..20e28a16f --- /dev/null +++ b/prelude/slang-cpp-types.h @@ -0,0 +1,239 @@ +#ifndef SLANG_PRELUDE_CPP_TYPES_H +#define SLANG_PRELUDE_CPP_TYPES_H + +#include "../slang.h" + +#ifdef SLANG_PRELUDE_NAMESPACE +namespace SLANG_PRELUDE_NAMESPACE { +#endif + +template <typename T, size_t SIZE> +struct FixedArray +{ + const T& operator[](size_t index) const { assert(index < SIZE); return m_data[index]; } + T& operator[](size_t index) { assert(index < SIZE); return m_data[index]; } + + T m_data[SIZE]; +}; + + +// Hmm... I guess a constant buffer should be unwrapped to be just a struct passed in +/* template <typename T> +struct ConstantBuffer +{ +}; */ + +template <typename T, int COUNT> +struct Vector; + +template <typename T> +struct Vector<T, 1> +{ + T x; +}; + +template <typename T> +struct Vector<T, 2> +{ + T x, y; +}; + +template <typename T> +struct Vector<T, 3> +{ + T x, y, z; +}; + +template <typename T> +struct Vector<T, 4> +{ + T x, y, z, w; +}; + + +typedef Vector<float, 2> float2; +typedef Vector<float, 3> float3; +typedef Vector<float, 4> float4; + +typedef Vector<int32_t, 2> int2; +typedef Vector<int32_t, 3> int3; +typedef Vector<int32_t, 4> int4; + +typedef Vector<uint32_t, 2> uint2; +typedef Vector<uint32_t, 3> uint3; +typedef Vector<uint32_t, 4> uint4; + +template <typename T, int ROWS, int COLS> +struct Matrix +{ + Vector<T, COLS> rows[ROWS]; +}; + +// ----------------------------- ResourceType ----------------------------------------- + +// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-object-structuredbuffer-getdimensions +// Missing Load(_In_ int Location, _Out_ uint Status); + +template <typename T> +struct RWStructuredBuffer +{ + T& operator[](size_t index) const { assert(index < count); return data[index]; } + const T& Load(size_t index) const { assert(index < count); return data[index]; } + void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); } + + T* data; + size_t count; +}; + +template <typename T> +struct StructuredBuffer +{ + const T& operator[](size_t index) const { assert(index < count); return data[index]; } + const T& Load(size_t index) const { assert(index < count); return data[index]; } + void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); } + + T* data; + size_t count; +}; + +// Missing Load(_In_ int Location, _Out_ uint Status); +struct ByteAddressBuffer +{ + void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); } + uint32_t Load(size_t index) const + { + assert(index + 4 <= sizeInBytes && (index & 3) == 0); + return data[index >> 2]; + } + uint2 Load2(size_t index) const + { + assert(index + 8 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint2{data[dataIdx], data[dataIdx + 1]}; + } + uint3 Load3(size_t index) const + { + assert(index + 12 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint3{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2]}; + } + uint4 Load4(size_t index) const + { + assert(index + 16 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint4{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2], data[dataIdx + 3]}; + } + + const uint32_t* data; + size_t sizeInBytes; //< Must be multiple of 4 +}; + +// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-object-rwbyteaddressbuffer +// Missing support for Atomic operations +// Missing support for Load with status +struct RWByteAddressBuffer +{ + void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); } + + uint32_t Load(size_t index) const + { + assert(index + 4 <= sizeInBytes && (index & 3) == 0); + return data[index >> 2]; + } + uint2 Load2(size_t index) const + { + assert(index + 8 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint2{data[dataIdx], data[dataIdx + 1]}; + } + uint3 Load3(size_t index) const + { + assert(index + 12 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint3{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2]}; + } + uint4 Load4(size_t index) const + { + assert(index + 16 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + return uint4{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2], data[dataIdx + 3]}; + } + + void Store(size_t index, uint32_t v) const + { + assert(index + 4 <= sizeInBytes && (index & 3) == 0); + data[index >> 2] = v; + } + void Store2(size_t index, uint2 v) const + { + assert(index + 8 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + data[dataIdx + 0] = v.x; + data[dataIdx + 1] = v.y; + } + void Store3(size_t index, uint3 v) const + { + assert(index + 12 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + data[dataIdx + 0] = v.x; + data[dataIdx + 1] = v.y; + data[dataIdx + 2] = v.z; + } + void Store4(size_t index, uint4 v) const + { + assert(index + 16 <= sizeInBytes && (index & 3) == 0); + const size_t dataIdx = index >> 2; + data[dataIdx + 0] = v.x; + data[dataIdx + 1] = v.y; + data[dataIdx + 2] = v.z; + data[dataIdx + 3] = v.w; + } + + uint32_t* data; + size_t sizeInBytes; //< Must be multiple of 4 +}; + +struct ISamplerState; +struct ISamplerComparisonState; + +struct SamplerState +{ + ISamplerState* state; +}; + +struct SamplerComparisonState +{ + ISamplerComparisonState* state; +}; + +// Texture + +struct ITexture2D +{ + virtual void Load(const int3& v, void* out) = 0; + virtual void Sample(SamplerState samplerState, const float2& loc, void* out) = 0; +}; + +template <typename T> +struct Texture2D +{ + T Load(const int3& v) const { T out; texture->Load(v, &out); return out; } + T Sample(SamplerState samplerState, const float2& v) const { T out; texture->Sample(samplerState, v, &out); return out; } + + ITexture2D* texture; +}; + +/* Varying input for Compute */ +struct ComputeVaryingInput +{ + uint3 groupID; + uint3 groupThreadID; +}; + +#ifdef SLANG_PRELUDE_NAMESPACE +} +#endif + +#endif + + |
