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authordavli-nv <davli@nvidia.com>2025-07-11 17:46:22 -0700
committerGitHub <noreply@github.com>2025-07-12 00:46:22 +0000
commitd39590228241cb42d72f493f6f484c5ea93df934 (patch)
tree46d07e781c7b601457e73fab38ac789bdc4ac810 /include
parente16b5ca61d32be4c34bdb52b58282e02873529f1 (diff)
Add WorkgroupCount function (#7734)
Fixes #7733 Copy gl_NumWorkGroups into hlsl.meta.slang as WorkgroupCount function so that it can be used for GLSL and SPIR-V targets without GLSL syntax. Also change WorkgroupSize function to allow use with mesh shading capability. Update pipeline/rasterization/mesh/task-simple.slang to test it in task and mesh stages.
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