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authorjsmall-nvidia <jsmall@nvidia.com>2022-11-15 15:27:28 -0500
committerGitHub <noreply@github.com>2022-11-15 15:27:28 -0500
commit4917d71100aafcc38a81cd99d2a44a4cb3a89a0c (patch)
tree8e474c4f5a7db41ef1c1f2230f36f57fb4c6f446 /github_test.sh
parent7222b6cdb1ed192b267e91896b1f56da3f0c21d6 (diff)
Shader Execution Reordering for VK (#2491)
* #include an absolute path didn't work - because paths were taken to always be relative. * Fixes around MakeMiss. * Add preliminary support for HitObject::MakeHit. * Make Nop. * Add HitObject::TraceRay. * HitObject::Invoke for VK. * Remove line numbers from SER GLSL output. * Add support for HitObjectAttributes Add support for GLSL HitObject.GetAttributes<T>() Simplified code around getting locations. * Be more explicit about requiring GL_EXT_ray_tracing in SER. * Split out LocationTracker from CLikeEmitter. * Small doc improvements. * Add motion ray support. * Use inlining to get correct GLSL behavior around hitObjectNV. * Add assignment HitObject test. * Add a HitObject array test. Shows doesn't work correctly for VK/GLSL. * Add call to `hitObjectGetAttributesNV` before getting attributes.
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