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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-02-01 23:32:40 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-01 23:32:40 +0800 |
| commit | c5895fb0b82fd14fbe45b58d5fc7f75d67625d15 (patch) | |
| tree | aa4c92c772eb3e239251d658a2a9da4d88221bd4 /external | |
| parent | e312d5c7dfde80941d96e522079a5d70f7d00649 (diff) | |
Use gmake2 as a premake target over gmake (#2587)
The gmake generator has been deprecated by gmake2 https://premake.github.io/docs/Using-Premake/#using-premake-to-generate-project-files
gmake2 has better dependency handling around our custom rules leading in fewer runs of slang-generate etc...
Diffstat (limited to 'external')
| -rw-r--r-- | external/glslang-generated/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/external/glslang-generated/README.md b/external/glslang-generated/README.md index d13ebd9b8..ec24497a8 100644 --- a/external/glslang-generated/README.md +++ b/external/glslang-generated/README.md @@ -54,7 +54,7 @@ For Visual Studio For gcc or clang (add -cc=clang) ``` -% premake gmake --build-glslang=true +% premake gmake2 --build-glslang=true ``` Then just build Slang as usual in visual studio, or from the linux command line for example |
