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authorEllie Hermaszewska <ellieh@nvidia.com>2023-02-01 23:32:40 +0800
committerGitHub <noreply@github.com>2023-02-01 23:32:40 +0800
commitc5895fb0b82fd14fbe45b58d5fc7f75d67625d15 (patch)
treeaa4c92c772eb3e239251d658a2a9da4d88221bd4 /external
parente312d5c7dfde80941d96e522079a5d70f7d00649 (diff)
Use gmake2 as a premake target over gmake (#2587)
The gmake generator has been deprecated by gmake2 https://premake.github.io/docs/Using-Premake/#using-premake-to-generate-project-files gmake2 has better dependency handling around our custom rules leading in fewer runs of slang-generate etc...
Diffstat (limited to 'external')
-rw-r--r--external/glslang-generated/README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/external/glslang-generated/README.md b/external/glslang-generated/README.md
index d13ebd9b8..ec24497a8 100644
--- a/external/glslang-generated/README.md
+++ b/external/glslang-generated/README.md
@@ -54,7 +54,7 @@ For Visual Studio
For gcc or clang (add -cc=clang)
```
-% premake gmake --build-glslang=true
+% premake gmake2 --build-glslang=true
```
Then just build Slang as usual in visual studio, or from the linux command line for example