diff options
| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2025-01-06 15:01:51 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-06 15:01:51 -0800 |
| commit | a448b7ecd880c4cbe1c0504af3df4ec708f42d48 (patch) | |
| tree | 99d4dd9b8ae9bb69a9e15cc588e6609b4cbb84a6 /external | |
| parent | 7190c28a10b4a9e7f9dd4dc523f734c066e50ec6 (diff) | |
Properly set D3D12SDKPath (#5993)
* Properly set D3D12SDKPath
Closes https://github.com/shader-slang/slang/issues/5992
This commit have an effect on slang-test.exe and test-server.exe.
When we run slang-test.exe, it uses D3D12Core.DLL located at
`build/{Release,Debug}/bin/D3D12`, which is `D3D12` from where the
executable file is located at.
This has been working fine but we found a case where it doesn't work
properly. This commit sets D3D12SDKPath value explicitly to avoid
potential problems.
Diffstat (limited to 'external')
0 files changed, 0 insertions, 0 deletions
