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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-03-29 15:47:58 -0700
committerGitHub <noreply@github.com>2018-03-29 15:47:58 -0700
commit87c50cf1644454cdc9e7f6d1262bee29bfc86e80 (patch)
tree7981883a0b8683f02f29b3e411e6a350bf534d44 /external
parentb61371d06c3ac18d1df6798b8042d4252485d935 (diff)
Avoid crash when bad argument given to [instance(...)] attribute (#464)
Fixes #463 Some of the attributes were failing to check for a `null` result from `checkConstantIntVal`, and so they crashed when a bad expression was used in an attribute. The particular way this had been triggered was that a user put an HLSL geometry shader in the same file with other code, using an entry point like: ```hlsl [instance(COUNT)] void myGeometryShader(...) {...} ``` They then defined `COUNT` as a preprocessor macro when compiling using the GS, but left it undefined otherwise. The result was that the argument to the `instance` attribute would fail to type check, and thus wouldn't count as a constant integer value, so that `checkConstantIntVal` returns `null` and results in the crash. The workaround for the user is to always define `COUNT`, even when not compiling the GS. The fix in the compiler is to guard against `null` in these cases and bail out of attribute checking. I also implemented logic so that `CheckIntegerConstantExpression` (which is invoked by `checkConstantIntVal`) will not produce an additional error message if the underlying expression failed to type check. In this casem the user will get an `undefined identifier: COUNT` error message, and we don't need to waste their time by also telling them that this isn't a compile-time constant expression.
Diffstat (limited to 'external')
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