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authorjsmall-nvidia <jsmall@nvidia.com>2020-07-31 16:31:30 -0400
committerGitHub <noreply@github.com>2020-07-31 13:31:30 -0700
commit4549597709e29b85b5f95503f4f2258c16db12be (patch)
treeef9dd57c9975e928950e0289e017bf622bea9298 /external/glslang
parentfc8b5758ca7a9b3aaf2f93d45ff570fab2a68bb8 (diff)
Upgrade to Glslang 11.0.0 (#1466)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * Small improvements to glslang building process documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'external/glslang')
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diff --git a/external/glslang b/external/glslang
-Subproject cf81aec38043011fbc53464f828cc1ed80c52d4
+Subproject e0425088bb6c680f6281215ff0c290d1306adae