diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-07-31 16:31:30 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-31 13:31:30 -0700 |
| commit | 4549597709e29b85b5f95503f4f2258c16db12be (patch) | |
| tree | ef9dd57c9975e928950e0289e017bf622bea9298 /external/glslang | |
| parent | fc8b5758ca7a9b3aaf2f93d45ff570fab2a68bb8 (diff) | |
Upgrade to Glslang 11.0.0 (#1466)
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h
* Keep including the includes directory.
* Added the spirv-tools-generated files.
* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.
* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.
* First pass at documenting how to build glslang and spirv-tools.
* Improved glsl/spir-v tools README.md
* Added revision.h
* Change how gResources is calculated.
Update about revision.h
* Update docs a little.
* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.
* Fix direct-spirv-emit output.
* Update to latest version of spirv headers and spirv-tools.
* Upgrade submodule version of glslang in external.
* Add fPIC to build options of slang-spirv-tools
* Upgrade slang-binaries to have new glslang.
* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.
* Small improvements to glslang building process documentation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'external/glslang')
| m--------- | external/glslang | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/external/glslang b/external/glslang -Subproject cf81aec38043011fbc53464f828cc1ed80c52d4 +Subproject e0425088bb6c680f6281215ff0c290d1306adae |
