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| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-03-02 17:03:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-02 14:03:16 -0800 |
| commit | c2653ba1ec8f06453f0653d141bcd348eff5d4a5 (patch) | |
| tree | 85bfafed35844d5d2fe90a93f82eb0254045d416 /examples | |
| parent | b81e8d4c8b718e97c6d6fc65b09850f19fb80502 (diff) | |
Fix issue with long identifier names in GLSL output (#1731)
* #include an absolute path didn't work - because paths were taken to always be relative.
* First pass at handling 'names' that are too long in GLSL output.
* Test to check functionality with very long func name.
* Add access a long names buffer.
* Fix typo in assert.
Fix issue with coercion error for 1.0f / 0x7fffffff
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions
