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authorTim Foley <tfoley@nvidia.com>2017-07-07 08:16:09 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-07 08:16:09 -0700
commit54519ed70fbe154e196d04a8b62f6ea6aeded52a (patch)
tree00c8e2aaf83735f86ce6bf71e6781ac579a55f64 /examples
parentb6c299ee58e397898e09c9a4168627a26ed7b72f (diff)
Fix alignment computation for `std140` uniforms
Fixes #55 I was incorrectly computing alignment as `elementSize * elementAlignment`, rounded up to a power of two (which works out to be `elementSize` squared), when I should have been using `elementSize * elementCount`, rounded up to a power of two.
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