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authorYong He <yonghe@outlook.com>2021-04-16 10:35:42 -0700
committerGitHub <noreply@github.com>2021-04-16 10:35:42 -0700
commit2886bc35e7b023370a8b8d56d78e5335eee2eb98 (patch)
treeef40d6029f2f024a95602efb921c27383cf887f5 /examples/triangle/shaders.slang
parent79e92395f8ce3d92c446e3bb3250d19ce33decd5 (diff)
Add Hello world example. (#1797)
Diffstat (limited to 'examples/triangle/shaders.slang')
-rw-r--r--examples/triangle/shaders.slang66
1 files changed, 66 insertions, 0 deletions
diff --git a/examples/triangle/shaders.slang b/examples/triangle/shaders.slang
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+++ b/examples/triangle/shaders.slang
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+// shaders.slang
+
+//
+// This file provides a simple vertex and fragment shader that can be compiled
+// using Slang. This code should also be valid as HLSL, and thus it does not
+// use any of the new language features supported by Slang.
+//
+
+// Uniform data to be passed from application -> shader.
+cbuffer Uniforms
+{
+ float4x4 modelViewProjection;
+}
+
+// Per-vertex attributes to be assembled from bound vertex buffers.
+struct AssembledVertex
+{
+ float3 position : POSITION;
+ float3 color : COLOR;
+};
+
+// Output of the vertex shader, and input to the fragment shader.
+struct CoarseVertex
+{
+ float3 color;
+};
+
+// Output of the fragment shader
+struct Fragment
+{
+ float4 color;
+};
+
+// Vertex Shader
+
+struct VertexStageOutput
+{
+ CoarseVertex coarseVertex : CoarseVertex;
+ float4 sv_position : SV_Position;
+};
+
+[shader("vertex")]
+VertexStageOutput vertexMain(
+ AssembledVertex assembledVertex)
+{
+ VertexStageOutput output;
+
+ float3 position = assembledVertex.position;
+ float3 color = assembledVertex.color;
+
+ output.coarseVertex.color = color;
+ output.sv_position = mul(modelViewProjection, float4(position, 1.0));
+
+ return output;
+}
+
+// Fragment Shader
+
+[shader("fragment")]
+float4 fragmentMain(
+ CoarseVertex coarseVertex : CoarseVertex) : SV_Target
+{
+ float3 color = coarseVertex.color;
+
+ return float4(color, 1.0);
+}