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authorAnders Leino <aleino@nvidia.com>2024-12-18 14:39:17 +0200
committerGitHub <noreply@github.com>2024-12-18 12:39:17 +0000
commit41c627fd420a644f0ae86e36f4752e820e2d683c (patch)
tree03c7f119271eec616cf192b573b2487d5b1c2df3 /examples/triangle/main.cpp
parent45af2467289bd39baff0269bb7de8a538f617dec (diff)
Add slang example tests to CI (#5879)
* Examples: Don't proceed if 'initializeBase' fails * Examples: Only access gWindow if it's been initialized * Examples: Free memory from CommandLineToArgvW * Add example run step to CI Lots of examples are still unexpectedly failing, but is one small step towards addressing issue #5520.
Diffstat (limited to 'examples/triangle/main.cpp')
-rw-r--r--examples/triangle/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/triangle/main.cpp b/examples/triangle/main.cpp
index e77f488cc..f757b59c7 100644
--- a/examples/triangle/main.cpp
+++ b/examples/triangle/main.cpp
@@ -223,7 +223,7 @@ struct HelloWorld : public WindowedAppBase
{
// Create a window for our application to render into.
//
- initializeBase("hello-world", 1024, 768);
+ SLANG_RETURN_ON_FAIL(initializeBase("hello-world", 1024, 768));
// We will create objects needed to configur the "input assembler"
// (IA) stage of the D3D pipeline.