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authorJames Helferty (NVIDIA) <jhelferty@nvidia.com>2025-05-12 21:03:59 -0400
committerGitHub <noreply@github.com>2025-05-13 01:03:59 +0000
commit2fb95f99c3efbe54f92f6338ab8c6970f1ec35ee (patch)
tree2be801abc4214cb0a3ea687551d1f616db898792 /examples/stacktrace-windows/common.cpp
parentb423ea55b4b00004bde1f91d95d9e5161d0ae629 (diff)
Add half-precision matrix type aliases in GLSL (#7066)
Fixes #6708 This commit adds type aliases for half-precision matrices, including f16mat3x2, f16mat3x3, f16mat3x4, f16mat4x2, f16mat4x3, and f16mat4x4. Convenience aliases for square matrices (f16mat2, f16mat3, f16mat4) are also added. This commit introduces a new test file that validates the usage of half-precision types in a compute shader context.
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