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authorArielG-NV <159081215+ArielG-NV@users.noreply.github.com>2024-08-26 19:07:10 -0400
committerGitHub <noreply@github.com>2024-08-26 19:07:10 -0400
commitf0ba756c2f982aac8095ff0928d048fc97548315 (patch)
treefde40dc0975aff82b4669ff8ce7fca0a3a08f8e2 /examples/shader-object
parent6c3261b618b88c2b996e56dea58ba4f5435b0908 (diff)
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
* Fix Varying Variable Location Assignments With Hull Shaders Fixes: #4913 Fixes: #4540 Changes: 1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting. 2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings * Added a `ZeroLSB` check to UIntSet for this purpose * add missing return * code comment adjustment * cleanup * comment and HLSL controlBarrier mistake * assume space for glsl/spriv varying is irrelevant
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