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| author | Yong He <yonghe@outlook.com> | 2021-02-05 14:36:07 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-05 14:36:07 -0800 |
| commit | df7548ef62c02b9ab1cc5addecaa6b6c150f2750 (patch) | |
| tree | 17081a8d5de3fd3292043aae6761d0c8960e6783 /examples/shader-object/shader-object.slang | |
| parent | 5fbaccfc1d4ac7d17d528de894d1f276e41d9ce1 (diff) | |
Shader-Object example (#1694)
Diffstat (limited to 'examples/shader-object/shader-object.slang')
| -rw-r--r-- | examples/shader-object/shader-object.slang | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/examples/shader-object/shader-object.slang b/examples/shader-object/shader-object.slang new file mode 100644 index 000000000..7cb295f53 --- /dev/null +++ b/examples/shader-object/shader-object.slang @@ -0,0 +1,65 @@ +// shader-object.slang + +// This file implements a simple compute shader that transforms +// input floating point numbers stored in a `RWStructuredBuffer`. +// Specifically, for each number x from input buffer, compute +// f(x) and store the result back in the same buffer. + +// The compute shader supports multiple transformation functions, +// such add(x, c) which returns x+c, or mul(x, c) which returns x*c. +// This functions are implemented as types that conforms to the +// `ITransformer` interface. + +// The main entry point function takes a parameter of `ITransformer` +// type, and applies the transformation to numbers in the input +// buffer. By defining the shader parameter using interfaces, +// we enable the flexiblity to generate either specialized compute +// kernels that performs specific transformation or a general +// kernel that can perform any transformations encoded by the +// parameter at run-time, without changing any shader code or +// host-application logic for setting and preparing shader parameters. + +// Defines the transformer interface, which implements a single +// `transform` operation. +interface ITransformer +{ + float transform(float x); +} + +// Represents a transform function f(x) = x + c. +struct AddTransformer : ITransformer +{ + float c; + float transform(float x) { return x + c + 10.0f; } +}; + +// Represents a transform function f(x) = x * c. +struct MulTransformer : ITransformer +{ + float c; + float transform(float x) { return x * c; } +}; + +// Represents a composite function f(x) = f0(f1(x)); +struct CompositeTransformer : ITransformer +{ + ITransformer func0; + ITransformer func1; + float transform(float x) + { + return func0.transform(func1.transform(x)); + } +}; + +// Main entry-point. Applies the transformation encoded by `transformer` +// to all elements in `buffer`. +[shader("compute")] +[numthreads(4,1,1)] +void computeMain( + uint3 sv_dispatchThreadID : SV_DispatchThreadID, + uniform RWStructuredBuffer<float> buffer, + uniform ITransformer transformer) +{ + var input = buffer[sv_dispatchThreadID.x]; + buffer[sv_dispatchThreadID.x] = transformer.transform(input); +} |
