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authorYong He <yonghe@outlook.com>2021-04-20 13:17:29 -0700
committerGitHub <noreply@github.com>2021-04-20 13:17:29 -0700
commit34fba7b5e726136c6eee8a318ab9a75381399c00 (patch)
tree39a496c7052256cef9b089b78ab4bd48316571bd /examples/model-viewer/shaders.slang
parent6bba674f9d732eccc27dcf004611e6a8eb9bc14e (diff)
Various fixes to make `model-viewer` example almost working. (#1801)
* Fixing `PseudoPtr` legalization and `gfx` lifetime issues. * Fixing `model-viewer` example. This change contains various fixes to bring `model-viewer` example to fully functional. These fixes include: 1. Add `spReflectionTypeLayout_getSubObjectRangeSpaceOffset` function to return the space index for a sub object referenced through a `ParameterBlock` binding. 2. Make sure `D3D12Device` specifies column major matrix order creating a Slang session. 3. Fix `platform::Window::close()` and `platform::Application::quit()`. 4. Fix memory leak during `model-viewer''s model loading. 5. Fix command buffer recording in `model-viewer`. With these changes, model viewer can now produce an image with a gray cube. The lighting is still incorrect becuase the `gfx` shader object implementation still does not handle "pending layout" resulting from global existential parameters. * Fix d3d12 root signature creation. * Use row-major matrix layout in model-viewer
Diffstat (limited to 'examples/model-viewer/shaders.slang')
-rw-r--r--examples/model-viewer/shaders.slang3
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/model-viewer/shaders.slang b/examples/model-viewer/shaders.slang
index 0cc0d802f..0005b427b 100644
--- a/examples/model-viewer/shaders.slang
+++ b/examples/model-viewer/shaders.slang
@@ -468,7 +468,6 @@ float4 fragmentMain(
// `illuminance` loop in RenderMan Shading Language works.
//
- float3 color = gLightEnv.illuminate(g, brdf, V);
-
+ float3 color = saturate(gLightEnv.illuminate(g, brdf, V) + float3(0.3));
return float4(color, 1);
}