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| author | Yong He <yonghe@outlook.com> | 2021-02-04 13:50:51 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-04 13:50:51 -0800 |
| commit | c40f10b704b8bd5a744cc9b3964344585436b1ac (patch) | |
| tree | 1c9608f3cc32949d88fe04f3512cd3147fc3fe1f /examples/hello-world | |
| parent | 7f266f1ea7a51213069282296a905650fd405c3f (diff) | |
[gfx] Shader-object driven shader compilation. (#1688)
Diffstat (limited to 'examples/hello-world')
| -rw-r--r-- | examples/hello-world/main.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp index e8e3c45e0..91c9c0627 100644 --- a/examples/hello-world/main.cpp +++ b/examples/hello-world/main.cpp @@ -240,14 +240,12 @@ Slang::Result initialize() // A future version of this example may support multiple // platforms/APIs. // - gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); - IRenderer::Desc rendererDesc; + IRenderer::Desc rendererDesc = {}; + rendererDesc.rendererType = gfx::RendererType::DirectX11; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; - { - gfx::Result res = gRenderer->initialize(rendererDesc, getPlatformWindowHandle(gWindow)); - if(SLANG_FAILED(res)) return res; - } + gfx::Result res = gfxCreateRenderer(&rendererDesc, getPlatformWindowHandle(gWindow), gRenderer.writeRef()); + if(SLANG_FAILED(res)) return res; // Now we will create objects needed to configur the "input assembler" // (IA) stage of the D3D pipeline. @@ -414,7 +412,7 @@ void renderFrame() // PSO, binding our root shader object to it (which references // the `Uniforms` buffer that will filled in above). // - gRenderer->setPipelineState(PipelineType::Graphics, gPipelineState); + gRenderer->setPipelineState(gPipelineState); gRenderer->bindRootShaderObject(PipelineType::Graphics, gRootObject); // We also need to set up a few pieces of fixed-function pipeline |
