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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-13 15:59:15 -0400
committerGitHub <noreply@github.com>2019-09-13 15:59:15 -0400
commitc2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch)
tree97c448d28e54068d84c422e9f172996b7a95f1ed /examples/hello-world
parent0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff)
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.
Diffstat (limited to 'examples/hello-world')
-rw-r--r--examples/hello-world/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index bac378d96..4a15bd4fa 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -33,7 +33,7 @@
// design choices in their abstraction layer.
//
#include "gfx/render.h"
-#include "gfx/render-d3d11.h"
+#include "gfx/d3d11/render-d3d11.h"
#include "gfx/window.h"
using namespace gfx;