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authorEllie Hermaszewska <ellieh@nvidia.com>2023-12-15 23:41:27 +0800
committerGitHub <noreply@github.com>2023-12-15 23:41:27 +0800
commit21d17abb0e511806b7c93effc58f37169d837766 (patch)
treea39b8bc015d5f0a5e6fd12b6a31a92f162aaad44 /examples/hello-world/vulkan-api.cpp
parent34f04a4670f86e64d4b35ce720281a6f0e72f733 (diff)
GLSL SSBO Support (#3400)
* Squash warnings and fix build with SLANG_EMBED_STDLIB * Add GLSLShaderStorageBuffer magic wrapper * Make GLSLSSBO not a uniform type * Buffers are global variables * Allow creating ssbo aggregate types * Allow reading from RWSB using builder * Nicer debug printing for ssbos * Lower SSBO to RWSB * Parse interface blocks into wrapped structs * Lower Interface Block Decls to structs * remove comment * Two simple ssbo tests * Move ssbo pass earlier * Correct mutable buffer detection * Do not replace ssbo usages outside of blocks * Treat GLSLSSBO as a mutable buffer for type layouts * regenerate vs projects * Correctly detect ssbo types * Diagnose illegal ssbo * remove unreachable code * neaten * ci wobble * Make GLSLSSBO ast handling more uniform * Add modifier cases for glsl * Use empty val info for unhandled interface blocks necessary for ./tests/glsl/out-binding-redeclaration.slang * more sophisticated modifier check * Correct ssbo wrapper name
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