diff options
| author | Yong He <yonghe@outlook.com> | 2021-04-16 10:35:42 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-16 10:35:42 -0700 |
| commit | 2886bc35e7b023370a8b8d56d78e5335eee2eb98 (patch) | |
| tree | ef40d6029f2f024a95602efb921c27383cf887f5 /examples/hello-world/shaders.slang | |
| parent | 79e92395f8ce3d92c446e3bb3250d19ce33decd5 (diff) | |
Add Hello world example. (#1797)
Diffstat (limited to 'examples/hello-world/shaders.slang')
| -rw-r--r-- | examples/hello-world/shaders.slang | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/examples/hello-world/shaders.slang b/examples/hello-world/shaders.slang deleted file mode 100644 index fe35db9c8..000000000 --- a/examples/hello-world/shaders.slang +++ /dev/null @@ -1,66 +0,0 @@ -// shaders.slang - -// -// This file provides a simple vertex and fragment shader that can be compiled -// using Slang. This code should also be valid as HLSL, and thus it does not -// use any of the new language features supported by Slang. -// - -// Uniform data to be passed from application -> shader. -cbuffer Uniforms -{ - float4x4 modelViewProjection; -} - -// Per-vertex attributes to be assembled from bound vertex buffers. -struct AssembledVertex -{ - float3 position : POSITION; - float3 color : COLOR; -}; - -// Output of the vertex shader, and input to the fragment shader. -struct CoarseVertex -{ - float3 color; -}; - -// Output of the fragment shader -struct Fragment -{ - float4 color; -}; - -// Vertex Shader - -struct VertexStageOutput -{ - CoarseVertex coarseVertex : CoarseVertex; - float4 sv_position : SV_Position; -}; - -[shader("vertex")] -VertexStageOutput vertexMain( - AssembledVertex assembledVertex) -{ - VertexStageOutput output; - - float3 position = assembledVertex.position; - float3 color = assembledVertex.color; - - output.coarseVertex.color = color; - output.sv_position = mul(modelViewProjection, float4(position, 1.0)); - - return output; -} - -// Fragment Shader - -[shader("fragment")] -float4 fragmentMain( - CoarseVertex coarseVertex : CoarseVertex) : SV_Target -{ - float3 color = coarseVertex.color; - - return float4(color, 1.0); -} |
