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authorjsmall-nvidia <jsmall@nvidia.com>2020-06-18 11:38:30 -0400
committerGitHub <noreply@github.com>2020-06-18 11:38:30 -0400
commit5a86cd4880f8f086631352cb5d67d60c58c087f4 (patch)
tree2f65acc5158f4c6632f299de6f4600f20b93c35a /examples/cpu-hello-world
parent31ae3467242995ab822a29c4148c2e86df2f1eb8 (diff)
Improvements around C++ code generation (#1396)
* * Remove UniformState and UniformEntryPointParams types * Put all output C++ source in an anonymous namespace * If SLANG_PRELUDE_NAMESPACE is set, make what it defines available in generated file. * Fix signature issue in performance-profile.slang * Context -> KernelContext to avoid ambiguity. * Fix issues around dynamic dispatch and anonymous namespace. * Fix typo.
Diffstat (limited to 'examples/cpu-hello-world')
-rw-r--r--examples/cpu-hello-world/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/cpu-hello-world/main.cpp b/examples/cpu-hello-world/main.cpp
index 6e06f64bc..4302e6069 100644
--- a/examples/cpu-hello-world/main.cpp
+++ b/examples/cpu-hello-world/main.cpp
@@ -184,7 +184,7 @@ static SlangResult _innerMain(int argc, char** argv)
// We don't have any entry point parameters so that's passed as NULL
// We need to cast our definition of the uniform state to the undefined CPPPrelude::UniformState as
// that type is just a name to indicate what kind of thing needs to be passed in.
- func(&varyingInput, NULL, (CPPPrelude::UniformState*)&uniformState);
+ func(&varyingInput, NULL, &uniformState);
// bufferContents holds the output