diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2022-06-02 14:13:35 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-02 14:13:35 -0400 |
| commit | b39c99661b3ad482bbd419c24991ed325b5738a9 (patch) | |
| tree | 0f90fecdae10e704b2c1135c48ca5eeafa60b780 /examples/cpu-com-example/README.md | |
| parent | bc6bc56db51d06b92dc63ef9c9e0def6c9760c9e (diff) | |
COM interfaces with host callable (#2258)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
Diffstat (limited to 'examples/cpu-com-example/README.md')
| -rw-r--r-- | examples/cpu-com-example/README.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/examples/cpu-com-example/README.md b/examples/cpu-com-example/README.md new file mode 100644 index 000000000..a5e234d15 --- /dev/null +++ b/examples/cpu-com-example/README.md @@ -0,0 +1,8 @@ +Slang COM Example +================= + +The goal of this example is to demonstrate Slang generating CPU code that can be communicated with via Common Object Model (COM) style interfaces. + +The `shader.slang` file contains Slang code that uses COM interfaces. + +The `main.cpp` file contains the C++ application code, showing how to use the Slang API to load and compile the shader code and communicate via interfaces. |
