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authorskallweitNV <64953474+skallweitNV@users.noreply.github.com>2024-05-14 00:39:49 +0200
committerGitHub <noreply@github.com>2024-05-13 15:39:49 -0700
commit9f23046138629f78995d54a7722ad6749bd84db9 (patch)
tree25ac343566f896cae547046ac7e960441874ec00 /examples/autodiff-texture
parent04d3dd51125182767d90c318895a6232ec4ee750 (diff)
[gfx] specify resource view buffer range in bytes (#4149)
* refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'examples/autodiff-texture')
-rw-r--r--examples/autodiff-texture/main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/autodiff-texture/main.cpp b/examples/autodiff-texture/main.cpp
index 7d1f809ee..0578f9d47 100644
--- a/examples/autodiff-texture/main.cpp
+++ b/examples/autodiff-texture/main.cpp
@@ -246,7 +246,6 @@ struct AutoDiffTexture : public WindowedAppBase
{
IResourceView::Desc desc = {};
desc.type = IResourceView::Type::UnorderedAccess;
- desc.bufferElementSize = 0;
return gDevice->createBufferView(buffer, nullptr, desc);
}
ComPtr<gfx::IResourceView> createUAV(ITextureResource* texture, int level)