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authorMatthew Moulton <30711895+mmoult@users.noreply.github.com>2024-06-07 10:47:17 -0500
committerGitHub <noreply@github.com>2024-06-07 08:47:17 -0700
commit78d34f3b3cec6222f87fc69eddfe66f3fc91b1cf (patch)
tree3e3b2596e401c722de7c84b1e35a923d2051d0a7 /examples/autodiff-texture/draw-quad.slang
parent7c6faf62158eed309f01bbef8a7b88e0c36459c7 (diff)
Improve documentation and example formatting consistency (#4299)
* Improve doc and example consistency Improve consistency of formatting in example shaders and remove trailing spaces in documentation files. Fix minor typos.
Diffstat (limited to 'examples/autodiff-texture/draw-quad.slang')
-rw-r--r--examples/autodiff-texture/draw-quad.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/autodiff-texture/draw-quad.slang b/examples/autodiff-texture/draw-quad.slang
index 55a33b46b..6742e12fa 100644
--- a/examples/autodiff-texture/draw-quad.slang
+++ b/examples/autodiff-texture/draw-quad.slang
@@ -25,7 +25,7 @@ struct Fragment
struct VertexStageOutput
{
float2 uv : UV;
- float4 sv_position : SV_Position;
+ float4 sv_position : SV_Position;
};
[shader("vertex")]