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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-05-11 16:34:19 -0700
committerGitHub <noreply@github.com>2018-05-11 16:34:19 -0700
commite2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 (patch)
tree2f8b2faa3ff61d07e106d4f049aa600b14ad8cf8 /docs
parent34ecdb71c04232fba4b097f04fc358c57e704e26 (diff)
Generate Visual Studio projects using Premake (#557)
* Generate Visual Studio projects using Premake This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/). The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files. I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing. Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well. Notes: * The `build/slang-build.props` file is no longer needed/used, so it has been removed. * The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well * Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that. * Possible fixup for Premake vpath issue Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter. This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested. * Remove support for "single-file" build of Slang The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build. Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it). While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
Diffstat (limited to 'docs')
-rw-r--r--docs/api-users-guide.md7
1 files changed, 0 insertions, 7 deletions
diff --git a/docs/api-users-guide.md b/docs/api-users-guide.md
index 6ad04c3a6..c9bbb40f9 100644
--- a/docs/api-users-guide.md
+++ b/docs/api-users-guide.md
@@ -12,13 +12,6 @@ We recommend using a pre-built binary package, available through GitHub [release
Just add the downloaded package to your include path, and make sure to add (or copy) the `slang.dll` and `slang-glslang.dll` libraries into the path of your executable.
-When using a binary release, you'll need to define the `SLANG_DYNAMIC` macro to indicate that you want to dynamically link against the API functions:
-
-```c++
-#define SLANG_DYNAMIC
-#include <slang.h>
-```
-
Getting Started with the API
----------------------------