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| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-03-15 16:14:32 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-15 16:14:32 -0400 |
| commit | 9b434e50f02f9ec02ce230de9042ce7448bae451 (patch) | |
| tree | 092aaecc785047a8005462764404f9c530e3a69c /docs | |
| parent | 9ee88a43f4e67d9c714c27bf968401b6bf7524af (diff) | |
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (#3675)
The following PR implements raytracing extensions (GLSL_EXT_ray_tracing, GLSL_EXT_ray_query, GLSL_NV_shader_invocation_reorder & GLSL_NV_ray_tracing_motion_blur); for GLSL & SPIR-V targets. Fully implements all functions, built-in variables, & syntax; resolves #3560 for GLSL & SPIR-V Targets.
notes of worth:
* __rayPayloadFromLocation, __rayAttributeFromLocation, and __rayCallableFromLocation, were added as SPIR-V Intrinsics to refer to location's of raytracing objects in SPIR-V for when using GLSL syntax.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions
