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authorjsmall-nvidia <jsmall@nvidia.com>2018-07-31 11:03:53 -0400
committerGitHub <noreply@github.com>2018-07-31 11:03:53 -0400
commit9914ca800c92e9b3fe768dec4e913a302f3d678d (patch)
tree49544fb2c0387f39876fd99e112cfc32ed05302d /docs
parent171f524d7ca2922084a33f50c77a1e8797e80949 (diff)
Feature/attributed binding (#621)
* Typo fix, and added dxc to command line documentation. * Fix small typos. Added support for Scope to lexer. Fix bug in Token ctor. * Add support for attribute names that are scoped. * Added GLSLBindingAttribute. Make binding work through core.met.slang. * Allow [[gl::binding(binding, set)]] [[vk::binding(binding,set)]]
Diffstat (limited to 'docs')
-rw-r--r--docs/command-line-slangc.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/command-line-slangc.md b/docs/command-line-slangc.md
index 8f27a3dbc..6f7636f19 100644
--- a/docs/command-line-slangc.md
+++ b/docs/command-line-slangc.md
@@ -85,6 +85,7 @@ For completeness, here are the options that `slangc` currently accepts:
* `-pass-through <name>`: Don't actually perform Slang parsing/checking/etc. on the input and instead pass it through more or less modified to the existing compiler `<name>`"
* `fxc`: Use the `D3DCompile` API as exposed by `d3dcompiler_47.dll`
* `glslang`: Use Slang's internal version of `glslang` as exposed by `slang-glslang.dll`
+ * 'dxc': Use DirectXShaderCompiler (https://github.com/Microsoft/DirectXShaderCompiler)
* These are intended for debugging/testing purposes, when you want to be able to see what these existing compilers do with the "same" input and options
* `-profile <profile>`: Specify the language "profile" to use. This is a combination of the pipeline stage (vertex, fragment, compute, etc.) and an abstract feature level. E.g., the `ps_5_0` profile specifies the fragment stage, with the Direc3D "Shader Model 5" feature level. To summarize the available profiles: