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authorskallweitNV <64953474+skallweitNV@users.noreply.github.com>2024-06-06 18:08:38 +0200
committerGitHub <noreply@github.com>2024-06-06 09:08:38 -0700
commit8ea3854d94eb1ff213be716a38493d601784810b (patch)
tree071be96574be4afa54afe0a1fe0d66f10eb2cd80 /docs
parent40d48bf1742cf21cc1ad3dd00d11fb04f37e512f (diff)
work on gfx metal backend (#4287)
* implement sampler state * implement input layout * implement fence object * buffer implementation * texture implementation * cleanup * add adapter enumeration * supported formats and allocation info * work on device and implement readBufferResource * skeleton for transient resource heap * initial work on command queue / buffers / encoders * fix uploading initial buffer data * implement buffer resource view * string utility functions * wip query pool implementation * cleanup * swapchain * wip * remove plain buffer view * extend gfxGetDeviceTypeName with metal * basic support for resource binding with compute shaders * needed for metal bindings * replace assert(0) with SLANG_UNIMPLEMENTED_X
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