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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /docs
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
Diffstat (limited to 'docs')
-rw-r--r--docs/design/coding-conventions.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/design/coding-conventions.md b/docs/design/coding-conventions.md
index e21538e9c..f730a25d5 100644
--- a/docs/design/coding-conventions.md
+++ b/docs/design/coding-conventions.md
@@ -124,7 +124,7 @@ In general, includes should be grouped as follows:
* Finally, any includes for other features in the project
Within each group, includes should be sorted alphabetically.
-If this breaks because of ordering issues for system/OS/third-party headers (e.g., `<Windows.h>` must be included before `<GL/GL.h>`), then ideally those includes should be mediated by a Slang-project-internal header that features can include.
+If this breaks because of ordering issues for system/OS/third-party headers (e.g., `<windows.h>` must be included before `<GL/GL.h>`), then ideally those includes should be mediated by a Slang-project-internal header that features can include.
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