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authorTim Foley <tfoleyNV@users.noreply.github.com>2020-01-23 12:24:13 -0800
committerGitHub <noreply@github.com>2020-01-23 12:24:13 -0800
commit394983d61efa2bf99ba96aa68a47df8927a8a634 (patch)
tree3a35ed930d8f817d03f19214cad96061ea8d3825 /docs
parentb9c0662af02bcacb93f0dddb970a2ba13288ed79 (diff)
Fix a bug in handling explicit register space bindings (#1175)
The logic for handling explicit `space`/`set` bindings on shader parameters for parameter blocks was not correctly marking the `space`/`set` that gets grabbed as used, and as a result it was possible for another parameter block that relies on implicit assignment to end up with a conflicting space. This change fixes the original oversight, and adds a test case to prevent against regression.
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