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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2020-01-23 12:24:13 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-23 12:24:13 -0800 |
| commit | 394983d61efa2bf99ba96aa68a47df8927a8a634 (patch) | |
| tree | 3a35ed930d8f817d03f19214cad96061ea8d3825 /docs | |
| parent | b9c0662af02bcacb93f0dddb970a2ba13288ed79 (diff) | |
Fix a bug in handling explicit register space bindings (#1175)
The logic for handling explicit `space`/`set` bindings on shader parameters for parameter blocks was not correctly marking the `space`/`set` that gets grabbed as used, and as a result it was possible for another parameter block that relies on implicit assignment to end up with a conflicting space.
This change fixes the original oversight, and adds a test case to prevent against regression.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions
