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| author | kopaka1822 <felixbruell@live.de> | 2023-05-19 18:38:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-19 12:38:49 -0400 |
| commit | 33e15236c6fd8623bc516a194ca65e8810f1f855 (patch) | |
| tree | 62ab185bd921d7a64b170b88fe51981211f9b217 /docs | |
| parent | 81451fb48a0dbb60cd1d9c806c4cf25085ee5e2a (diff) | |
added D32_S8 format (#2885)
* added D32_S8 format
* fixed isTypelessDepthFormat format for DXGI_FORMAT_R32G8X24_TYPELESS
* added R32_FLOAT_X32_TYPELESS format to allow (depth component only) shader resource views for the D32_FLOAT_S8_UINT format.
- unsure about the changed in the vk-util.cpp: No matching VK_Format?
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions
