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authorEllie Hermaszewska <ellieh@nvidia.com>2024-11-21 06:54:17 +0800
committerGitHub <noreply@github.com>2024-11-20 14:54:17 -0800
commitb0818ac607ae4f3f04ff59f09b083a0f3fe8e350 (patch)
tree4a593eca2c8c2d7a8f69cd05947757741eac82d6 /docs/user-guide
parentb5305065e7ef764c1ffc4fb0d29dfd910ae7649c (diff)
Small docs corrections (#5615)
* Small docs corrections * fix typo. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'docs/user-guide')
-rw-r--r--docs/user-guide/09-targets.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user-guide/09-targets.md b/docs/user-guide/09-targets.md
index acebd1860..f3f146625 100644
--- a/docs/user-guide/09-targets.md
+++ b/docs/user-guide/09-targets.md
@@ -316,7 +316,7 @@ Metal supports rasterization, compute, and ray tracing pipelines.
The Metal rasterization pipeline includes the following programmable stages:
-- The vertex stage transforms vertex data loaded from memory
+- The vertex stage outputs vertex data
- The optional mesh stage allows groups of threads to cooperatively generate geometry