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authormighdoll <lee@underneath.ca>2023-11-27 13:44:24 -0800
committerGitHub <noreply@github.com>2023-11-27 13:44:24 -0800
commita7a7732a2b9b234261ec537a21052a2bb27869c0 (patch)
tree9e254a8794687a707173de98e16eb7a3f2314581 /docs/user-guide
parentb247fc135e8a0e21f33586e61ea262de9b453a78 (diff)
typo re: global variables (#3351)
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'docs/user-guide')
-rw-r--r--docs/user-guide/02-conventional-features.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user-guide/02-conventional-features.md b/docs/user-guide/02-conventional-features.md
index 3f2f22b57..ebf4c1ca7 100644
--- a/docs/user-guide/02-conventional-features.md
+++ b/docs/user-guide/02-conventional-features.md
@@ -383,7 +383,7 @@ Global Variables and Shader Parameters
--------------------------------------
By default, global-scope variable declarations in Slang represent _shader parameters_ passed from host application code into GPU code.
-Programmers must explicitly mark a global-scope variable with `static` for it to be treated as a shader parameter, even if the variable is marked `const`:
+Programmers must explicitly mark a global-scope variable with `static` for it not to be treated as a shader parameter, even if the variable is marked `const`:
```hlsl
// a shader parameter: