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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-04-01 22:02:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-01 22:02:25 -0700 |
| commit | 251f55c5ec4cb2b7432e71d6ba8adc96700d35c2 (patch) | |
| tree | 6360ae937545943a97f3a380cbcb3c2d8fb950bd /docs/user-guide | |
| parent | daf63cc983fd5f8f2b24872a9125e0394ed2180e (diff) | |
Support SM6.6 keyword "WaveSize" (#3871)
Resolves an issue #3385
Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link
for more details:
https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'docs/user-guide')
0 files changed, 0 insertions, 0 deletions
