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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-09-17 19:43:52 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-17 19:43:52 -0700 |
| commit | 2f455d3cc825ce8bcf000b2e462159fec81882ab (patch) | |
| tree | d3d0b1752735d8007a05757f81ab4da3a210541c /docs/user-guide/a3-reference.md | |
| parent | 07166468c6fa706b7f35d3422e4966f62e7b86d2 (diff) | |
Fix WGSL frexp and modf that returns a struct (#5096)
Two WGSL functions have little different behavior compared to other
shader languages: frexp and modf. They return a struct to return
two values.
Diffstat (limited to 'docs/user-guide/a3-reference.md')
0 files changed, 0 insertions, 0 deletions
