diff options
| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-11-29 14:02:19 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-29 15:02:19 +0800 |
| commit | c3557978cf0184aaf75c27c309bc87e84fd6ab79 (patch) | |
| tree | e7372839055ca3a7f2ad7b3aa7c895e428778533 /docs/user-guide/10-link-time-specialization.md | |
| parent | 71f97268789164bd77614636536172ba657c6a57 (diff) | |
docs: Reduce typo count (#5671)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'docs/user-guide/10-link-time-specialization.md')
| -rw-r--r-- | docs/user-guide/10-link-time-specialization.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user-guide/10-link-time-specialization.md b/docs/user-guide/10-link-time-specialization.md index 4541a6f55..14b10c63e 100644 --- a/docs/user-guide/10-link-time-specialization.md +++ b/docs/user-guide/10-link-time-specialization.md @@ -5,7 +5,7 @@ permalink: /user-guide/link-time-specialization # Link-time Specialization and Module Precompilation -Traditionally, graphics developers have been relying on the preprocesor defines to specialize their shader code for high-performance GPU execution. +Traditionally, graphics developers have been relying on the preprocessor defines to specialize their shader code for high-performance GPU execution. While functioning systems can be built around preprocessor macros, overusing them leads to many problems: - Long compilation time. With preprocessors defines, specialzation happens before parsing, which is a very early stage in the compilation flow. This means that the compiler must redo almost all work from the scratch with every specialized variant, including parsing, type checking, IR generation |
