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authorGangzheng Tong <gtong@nvidia.com>2025-04-11 15:34:07 -0700
committerGitHub <noreply@github.com>2025-04-11 22:34:07 +0000
commit8e6af6259bd1dd47d81c36f0562ff362ca5d42c3 (patch)
tree86e7a9671dae748922ca18eec544a318cd708443 /docs/user-guide/09-reflection.md
parent61a6c211b1587a7b9ed6a24ae1ba6fe0600c80d8 (diff)
Fix user-guide typos (#6789)
* Fix user-guide typos Use LLM to scan each of the markdown files to fix typos. Try not to change anything but the typos in this CL. * typo not caught by LLM * add output of ./build_toc.ps1
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@@ -1169,7 +1169,6 @@ Semantics are only relevant for shader parameters that became part of the varyin
A semantic is decomposed into both a name and an index (e.g., `TEXCOORD5` has a name of `"TEXCOORD"` and an index of `5`).
This information can be reflected with `getSemanticName()` and `getSemanticIndex()`:
-```c++
```c++
void printVarLayout(slang::VariableLayoutReflection* varLayout)