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authorElie Michel <eliemichel@users.noreply.github.com>2024-11-25 05:50:50 +0100
committerGitHub <noreply@github.com>2024-11-25 12:50:50 +0800
commite30f0537126f611b7cad81404f9d0c19c6b57ddf (patch)
treec3d51ac3a3166e337ed3a9956726a3740763d6cb /docs/user-guide/08-compiling.md
parentdacfa159acf00e25444ce73bbe53252a5983762c (diff)
Fix broken link in 09-reflection.md (#5655)
* Fix broken link in 09-reflection.md * Fix another link on 08-compiling.md --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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@@ -829,7 +829,7 @@ The details of how Slang computes layout, what guarantees it makes, and how to i
Because the layout computed for shader parameters may depend on the compilation target, the `getLayout()` method actually takes a `targetIndex` parameter that is the zero-based index of the target for which layout information is being queried.
This parameter defaults to zero as a convenience for the common case where applications use only a single compilation target at runtime.
-See [Using the Reflection API] chapter for more details on the reflection API.
+See [Using the Reflection API](reflection) chapter for more details on the reflection API.
### Linking