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| author | Elie Michel <eliemichel@users.noreply.github.com> | 2024-11-25 05:50:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-25 12:50:50 +0800 |
| commit | e30f0537126f611b7cad81404f9d0c19c6b57ddf (patch) | |
| tree | c3d51ac3a3166e337ed3a9956726a3740763d6cb /docs/user-guide/08-compiling.md | |
| parent | dacfa159acf00e25444ce73bbe53252a5983762c (diff) | |
Fix broken link in 09-reflection.md (#5655)
* Fix broken link in 09-reflection.md
* Fix another link on 08-compiling.md
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'docs/user-guide/08-compiling.md')
| -rw-r--r-- | docs/user-guide/08-compiling.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user-guide/08-compiling.md b/docs/user-guide/08-compiling.md index 6f60ef6f8..23a33d914 100644 --- a/docs/user-guide/08-compiling.md +++ b/docs/user-guide/08-compiling.md @@ -829,7 +829,7 @@ The details of how Slang computes layout, what guarantees it makes, and how to i Because the layout computed for shader parameters may depend on the compilation target, the `getLayout()` method actually takes a `targetIndex` parameter that is the zero-based index of the target for which layout information is being queried. This parameter defaults to zero as a convenience for the common case where applications use only a single compilation target at runtime. -See [Using the Reflection API] chapter for more details on the reflection API. +See [Using the Reflection API](reflection) chapter for more details on the reflection API. ### Linking |
