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authoraidanfnv <aidanf@nvidia.com>2025-07-27 09:58:31 -0700
committerGitHub <noreply@github.com>2025-07-27 16:58:31 +0000
commit6d399804a353154259cf4410940f144db8f9b5cf (patch)
treeb4049a34c4e1af6aa2e7dbf2cb59bc4ae28d9b85 /docs/user-guide/08-compiling.md
parentd311efd9d6ddc620f5960c6fc10f25daa628df6c (diff)
Fix broken links in User Guide (#7938)
* Fix broken links in User Guide * Fix link text with filename, use title
Diffstat (limited to 'docs/user-guide/08-compiling.md')
-rw-r--r--docs/user-guide/08-compiling.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user-guide/08-compiling.md b/docs/user-guide/08-compiling.md
index 3f895a8c3..132002e90 100644
--- a/docs/user-guide/08-compiling.md
+++ b/docs/user-guide/08-compiling.md
@@ -861,7 +861,7 @@ program->link(linkedProgram.writeRef(), diagnosticBlob.writeRef());
```
The linking step is also used to perform link-time specialization, which is a recommended approach for shader specialization
-compared to preprocessor based specialization. Please see [Link-time Specialization and Precompiled Modules](10-link-time-specialization) for more details.
+compared to preprocessor based specialization. Please see [Link-time Specialization and Precompiled Modules](10-link-time-specialization.md) for more details.
Any diagnostic messages related to linking (for example, if an external symbol cannot be resolved) will be written to `diagnosticBlob`.