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authorYong He <yonghe@outlook.com>2024-01-24 15:49:52 -0800
committerGitHub <noreply@github.com>2024-01-24 15:49:52 -0800
commit7ae8f684c863b520139acdb34788a34b93608a1e (patch)
tree8bf608301d1c60ac01ea0a77c72403ae347c3623 /docs/user-guide/01-get-started.md
parente7b6de334f320429462a0257e2191ccf3cbc9a0d (diff)
Update documentation. (#3492)
Co-authored-by: Yong He <yhe@nvidia.com>
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```
> #### Note ####
-> Slang has official language extension support for Visual Studio Code. The extension is powered by the Slang compiler to support a wide range of
+> Slang has official language extension support for both [Visual Studio](https://marketplace.visualstudio.com/items?itemName=shader-slang.slang-vs-extension) and [Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=shader-slang.slang-language-extension). The extensions are powered by the Slang compiler to support a wide range of
> assisting features including auto-completion, function signature hinting, semantic highlighting and more.
-> Try it here: https://marketplace.visualstudio.com/items?itemName=shader-slang.slang-language-extension
As you can see, `hello-world.slang` is no different from a normal HLSL shader file. In fact, Slang is compatible with most HLSL code you would write. On top of HLSL, Slang has added many new language and compiler features that simplifies various tasks with shader code, which we will cover in future chapters. For now we will demonstrate one key feature of Slang: cross-compiling to different platforms.