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| author | Yong He <yonghe@outlook.com> | 2024-01-24 15:49:52 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-24 15:49:52 -0800 |
| commit | 7ae8f684c863b520139acdb34788a34b93608a1e (patch) | |
| tree | 8bf608301d1c60ac01ea0a77c72403ae347c3623 /docs/user-guide/00-introduction.md | |
| parent | e7b6de334f320429462a0257e2191ccf3cbc9a0d (diff) | |
Update documentation. (#3492)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'docs/user-guide/00-introduction.md')
| -rw-r--r-- | docs/user-guide/00-introduction.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/user-guide/00-introduction.md b/docs/user-guide/00-introduction.md index d505f2c8f..a77a63a8f 100644 --- a/docs/user-guide/00-introduction.md +++ b/docs/user-guide/00-introduction.md @@ -22,6 +22,8 @@ Some of the benefits of Slang include: * _Interfaces_ and _generics_ provide first-class alternative to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more. +* _Automatic differentiation_ greatly simplifies the implementation of learning-based techniques in shaders. Slang supports automatically generating both forward derivative and backward derivative propagation functions from forward computation code. + * Slang supports a first class _module_ system, which enables true separate compilation and semantic checking of shader code. * Slang supports compute, rasterization, and ray-tracing shaders |
