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authorYong He <yonghe@outlook.com>2024-01-24 15:49:52 -0800
committerGitHub <noreply@github.com>2024-01-24 15:49:52 -0800
commit7ae8f684c863b520139acdb34788a34b93608a1e (patch)
tree8bf608301d1c60ac01ea0a77c72403ae347c3623 /docs/user-guide/00-introduction.md
parente7b6de334f320429462a0257e2191ccf3cbc9a0d (diff)
Update documentation. (#3492)
Co-authored-by: Yong He <yhe@nvidia.com>
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@@ -22,6 +22,8 @@ Some of the benefits of Slang include:
* _Interfaces_ and _generics_ provide first-class alternative to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more.
+* _Automatic differentiation_ greatly simplifies the implementation of learning-based techniques in shaders. Slang supports automatically generating both forward derivative and backward derivative propagation functions from forward computation code.
+
* Slang supports a first class _module_ system, which enables true separate compilation and semantic checking of shader code.
* Slang supports compute, rasterization, and ray-tracing shaders