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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-10-27 06:03:34 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-26 15:03:34 -0700 |
| commit | 41e17d370d67a584fbac9bbbe435c057c18715f4 (patch) | |
| tree | 7d262d4734186fda93ea32ab9f1a7c31b7ef2e1c /docs/stdlib-doc.md | |
| parent | bee74b16eafa64ccc33bb386a1dc753cd6c41a82 (diff) | |
Make the exponent return value from frexp int (#3284)
* Make the exponent return value from frexp int
Fixes https://github.com/shader-slang/slang/issues/3282
* Update slang-llvm.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'docs/stdlib-doc.md')
| -rw-r--r-- | docs/stdlib-doc.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/stdlib-doc.md b/docs/stdlib-doc.md index f2489bb97..1431fdfb2 100644 --- a/docs/stdlib-doc.md +++ b/docs/stdlib-doc.md @@ -60352,14 +60352,14 @@ matrix<T,N,M> frac<T, N:int, M:int>(matrix<T,N,M> x); /// See Availability 1 T frexp<T>( T x, - out T exp); + out int exp); vector<T,N> frexp<T, N:int>( vector<T,N> x, - out vector<T,N> exp); + out vector<int,N> exp); /// See Availability 2 matrix<T,N,M> frexp<T, N:int, M:int>( matrix<T,N,M> x, - out matrix<T,N,M> exp); + out matrix<int,N,M> exp); ``` ## Availability |
