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authorJulius Ikkala <julius.ikkala@gmail.com>2025-08-21 08:47:18 +0300
committerGitHub <noreply@github.com>2025-08-21 05:47:18 +0000
commit35f8e092f2aa3ed5e3cf03387e712f798ff4850e (patch)
treebdafc75e4df90157568758ebf7b8128ecd066f0c /docs/shader-execution-reordering.md
parent05f0f5603561daed2c134e13bc64649362759968 (diff)
Introduce CDataLayout & -fvk-use-c-layout (#8136)
Closes #8112. ~~The issue asks for a "C layout", but in this PR I use the term "CPU layout" because this naming was pre-existing in the codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout is to match CPU-side struct definitions with the shader side. I'm open to better naming suggestions, though.~~ Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the CPU target depends on the object layout rules of existing CPU layout rules, but they're incompatible with actual shaders. So a new `kCLayoutRulesImpl_` was needed anyway. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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