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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2025-08-26 14:38:57 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-26 21:38:57 +0000 |
| commit | 1681bc67fbae57b54b66c5dcfcbf315d1efa831b (patch) | |
| tree | e4c1ed8d99000732debc960cec49460fa2c4dbde /docs/shader-execution-reordering.md | |
| parent | 4e9ee1dc80ce353640c1e2134249a1f93da9229a (diff) | |
Fail slang-test when VVL printed errors (#8280)
fixes https://github.com/shader-slang/slang/issues/8271
This PR does the following,
- Fail slang-test when there are VVL error messages.
- VVL error for `gfx-unit-test-tool/` were not captured properly by the
debug callback.
- Set an environment variable,
`VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`, for CI and
VisualStudio project setup.
- Ignores VVL error about NullHandle is used for the acceleration
structure; a fix is at ToT of VVL and not available from release build
yet.
- Fix VVL error complaining about the varying inputs are not provided
for the tests, `gfx-unit-test-tool/linkTimeTypeLayout.internal` and
`gfx-unit-test-tool/linkTimeTypeLayoutNested.internal`.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'docs/shader-execution-reordering.md')
0 files changed, 0 insertions, 0 deletions
