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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-08-26 14:38:57 -0700
committerGitHub <noreply@github.com>2025-08-26 21:38:57 +0000
commit1681bc67fbae57b54b66c5dcfcbf315d1efa831b (patch)
treee4c1ed8d99000732debc960cec49460fa2c4dbde /docs/shader-execution-reordering.md
parent4e9ee1dc80ce353640c1e2134249a1f93da9229a (diff)
Fail slang-test when VVL printed errors (#8280)
fixes https://github.com/shader-slang/slang/issues/8271 This PR does the following, - Fail slang-test when there are VVL error messages. - VVL error for `gfx-unit-test-tool/` were not captured properly by the debug callback. - Set an environment variable, `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`, for CI and VisualStudio project setup. - Ignores VVL error about NullHandle is used for the acceleration structure; a fix is at ToT of VVL and not available from release build yet. - Fix VVL error complaining about the varying inputs are not provided for the tests, `gfx-unit-test-tool/linkTimeTypeLayout.internal` and `gfx-unit-test-tool/linkTimeTypeLayoutNested.internal`. --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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