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authorBruce Mitchener <bruce.mitchener@gmail.com>2024-11-29 14:02:19 +0700
committerGitHub <noreply@github.com>2024-11-29 15:02:19 +0800
commitc3557978cf0184aaf75c27c309bc87e84fd6ab79 (patch)
treee7372839055ca3a7f2ad7b3aa7c895e428778533 /docs/layout.md
parent71f97268789164bd77614636536172ba657c6a57 (diff)
docs: Reduce typo count (#5671)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'docs/layout.md')
-rw-r--r--docs/layout.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/layout.md b/docs/layout.md
index 12144c155..75e4b9863 100644
--- a/docs/layout.md
+++ b/docs/layout.md
@@ -46,7 +46,7 @@ The order of parameters in the user's code is derived by "walking" through the c
* Walk through each source file of a translation unit in the order they were added/listed
-* Walk through global-scope shader paramter declarations (global variables, `cbuffer`s, etc.) in the order they are listed in the (preprocessed) file.
+* Walk through global-scope shader parameter declarations (global variables, `cbuffer`s, etc.) in the order they are listed in the (preprocessed) file.
* After all global parameters for a translation unit have been walked, walk through any entry points in the translation unit.
@@ -64,7 +64,7 @@ Computing Resource Requirements
Each shader parameter computes its resource requirements based on its type, and how it is declared.
-* Global-scope parameters, entry point `uniform` parameters, and `cbuffer` decalrations all use the "default" layout rules
+* Global-scope parameters, entry point `uniform` parameters, and `cbuffer` declarations all use the "default" layout rules
* Entry point non-`uniform` parameters use "varying" layout rules, either input or output