diff options
| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-11-29 14:02:19 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-29 15:02:19 +0800 |
| commit | c3557978cf0184aaf75c27c309bc87e84fd6ab79 (patch) | |
| tree | e7372839055ca3a7f2ad7b3aa7c895e428778533 /docs/layout.md | |
| parent | 71f97268789164bd77614636536172ba657c6a57 (diff) | |
docs: Reduce typo count (#5671)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'docs/layout.md')
| -rw-r--r-- | docs/layout.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/layout.md b/docs/layout.md index 12144c155..75e4b9863 100644 --- a/docs/layout.md +++ b/docs/layout.md @@ -46,7 +46,7 @@ The order of parameters in the user's code is derived by "walking" through the c * Walk through each source file of a translation unit in the order they were added/listed -* Walk through global-scope shader paramter declarations (global variables, `cbuffer`s, etc.) in the order they are listed in the (preprocessed) file. +* Walk through global-scope shader parameter declarations (global variables, `cbuffer`s, etc.) in the order they are listed in the (preprocessed) file. * After all global parameters for a translation unit have been walked, walk through any entry points in the translation unit. @@ -64,7 +64,7 @@ Computing Resource Requirements Each shader parameter computes its resource requirements based on its type, and how it is declared. -* Global-scope parameters, entry point `uniform` parameters, and `cbuffer` decalrations all use the "default" layout rules +* Global-scope parameters, entry point `uniform` parameters, and `cbuffer` declarations all use the "default" layout rules * Entry point non-`uniform` parameters use "varying" layout rules, either input or output |
