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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-10-25 21:12:37 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-25 21:12:37 -0700 |
| commit | a508b264eda4bc3c99ba1f44eab1dec6e5ce06c0 (patch) | |
| tree | 717722aefcae6b2a5adbccfbcd8aece4ed81f0b7 /docs/language-reference/04-types.md | |
| parent | 49c691e86862d092cd389a02beb4003ee59a4417 (diff) | |
Swap the term StdLib with Core-Module or Standard-Module in documents (#5414)
This PR is limited to documents.
All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context.
Diffstat (limited to 'docs/language-reference/04-types.md')
| -rw-r--r-- | docs/language-reference/04-types.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/language-reference/04-types.md b/docs/language-reference/04-types.md index bef9f2d31..3ccc7bdcb 100644 --- a/docs/language-reference/04-types.md +++ b/docs/language-reference/04-types.md @@ -92,7 +92,7 @@ The alignment of a vector type may vary by target platforms. The alignment of `vector<T,N>` will be at least the alignment of `T` and may be at most `N` times the alignment of `T`. As a convenience, Slang defines built-in type aliases for vectors of the built-in scalar types. -E.g., declarations equivalent to the following are provided by the Slang standard library: +E.g., declarations equivalent to the following are provided by the Slang core module: ```hlsl typealias float4 = vector<float, 4>; @@ -139,7 +139,7 @@ Under column-major layout, a matrix is laid out in memory equivalent to the row- This means it will be laid out equivalently to a `C`-element array of `vector<T,R>` elements. As a convenience, Slang defines built-in type aliases for matrices of the built-in scalar types. -E.g., declarations equivalent to the following are provided by the Slang standard library: +E.g., declarations equivalent to the following are provided by the Slang core module: ```hlsl typealias float3x4 = matrix<float, 3, 4>; @@ -311,7 +311,7 @@ Opaque Types _Opaque_ types are built-in types that (depending on the target platform) may not have a well-defined size or representation in memory. Similar languages may refer to these as "resource types" or "object types." -The full list of opaque types supported by Slang can be found in the standard library reference, but important examples are: +The full list of opaque types supported by Slang can be found in the core module reference, but important examples are: * Texture types such as `Texture2D<T>`, `TextureCubeArray<T>`, and `RWTexture2DMS<T>` * Sampler state types: `SamplerState` and `SamplerComparisonState` |
