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| author | ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> | 2024-04-25 09:18:32 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-25 09:18:32 -0400 |
| commit | 366a947cdf2e3c6958b7a9e17d561ce76ab0f594 (patch) | |
| tree | ca305c7315806b51c3922d334b10b5f203a0b219 /docs/gpu-feature | |
| parent | 52dcb5bd44aa15f07826062c53fae344d55959e9 (diff) | |
Support derivative functions in compute & capabilities adjustments (#4014)
* Support derivative functions in compute & capabilities adjustments
fixes #4000
PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V & GLSL. Tests reflect fragment and compute paths.
PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures.
Remarks:
1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier.
2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]`
* remove -emit-spirv-directly
* fixes
1. fix minor issue fwidth change where I returned the wrong type
2. fix issue where glslang{glsl->spirv} is wrong, so we don't run that test and just run the glsl test & direct spir-v test for intrinsic-texture.slang
* adjust as per review and refine code
1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not.
2. naming
3. use entry point ref graph for c-like-targets
4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed).
* Grammer
* split up source file + issolate GLSL emit path change.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'docs/gpu-feature')
| -rw-r--r-- | docs/gpu-feature/derivatives-in-compute/derivatives-in-compute.md | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/docs/gpu-feature/derivatives-in-compute/derivatives-in-compute.md b/docs/gpu-feature/derivatives-in-compute/derivatives-in-compute.md new file mode 100644 index 000000000..8319202f4 --- /dev/null +++ b/docs/gpu-feature/derivatives-in-compute/derivatives-in-compute.md @@ -0,0 +1,9 @@ +### Derivatives In Compute +An entry point may be decorated with `[DerivativeGroupQuad]` or `[DerivativeGroupLinear]` to specifiy how to use derivatives in compute shaders. + +GLSL syntax may also be used, but is not reccomended (`derivative_group_quadsNV`/`derivative_group_linearNV`). + +Targets: +* **_SPIRV:_** Enables `DerivativeGroupQuadsNV` or `DerivativeGroupLinearNV`. +* **_GLSL:_** Enables `derivative_group_quadsNV` or `derivative_group_LinearNV`. +* **_HLSL:_** Does nothing. sm_6_6 is required to use derivatives in compute shaders. HLSL uses an equivlent of `DerivativeGroupQuad`.
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