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authorcheneym2 <acheney@nvidia.com>2024-10-23 23:34:49 -0400
committerGitHub <noreply@github.com>2024-10-24 11:34:49 +0800
commitfb50c032959d0f21579e8a6e1a0ab7141c7fbb97 (patch)
tree5fabb7e3ca848c3f87bb6d23031a859d170f46c8 /docs/cuda-target.md
parenta0bea07503c68160ad2e88986ba98cfc2161bdff (diff)
Fix a few documentation typos (#5396)
Diffstat (limited to 'docs/cuda-target.md')
-rw-r--r--docs/cuda-target.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md
index 17d1c6a0d..adb56d922 100644
--- a/docs/cuda-target.md
+++ b/docs/cuda-target.md
@@ -145,7 +145,7 @@ RWTexture2D<float2> rwt2D_2;
The format names used are the same as for [GLSL layout format types](https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)). If no format is specified Slang will *assume* that the format is the same as the type specified.
-Note that the format attribution is on variables/paramters/fields and not part of the type system. This means that if you have a scenario like...
+Note that the format attribution is on variables/parameters/fields and not part of the type system. This means that if you have a scenario like...
```
[format(rg16f)]