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| author | cheneym2 <acheney@nvidia.com> | 2024-10-23 23:34:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-24 11:34:49 +0800 |
| commit | fb50c032959d0f21579e8a6e1a0ab7141c7fbb97 (patch) | |
| tree | 5fabb7e3ca848c3f87bb6d23031a859d170f46c8 /docs/cuda-target.md | |
| parent | a0bea07503c68160ad2e88986ba98cfc2161bdff (diff) | |
Fix a few documentation typos (#5396)
Diffstat (limited to 'docs/cuda-target.md')
| -rw-r--r-- | docs/cuda-target.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md index 17d1c6a0d..adb56d922 100644 --- a/docs/cuda-target.md +++ b/docs/cuda-target.md @@ -145,7 +145,7 @@ RWTexture2D<float2> rwt2D_2; The format names used are the same as for [GLSL layout format types](https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)). If no format is specified Slang will *assume* that the format is the same as the type specified. -Note that the format attribution is on variables/paramters/fields and not part of the type system. This means that if you have a scenario like... +Note that the format attribution is on variables/parameters/fields and not part of the type system. This means that if you have a scenario like... ``` [format(rg16f)] |
