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authorEllie Hermaszewska <ellieh@nvidia.com>2024-12-06 15:55:48 +0800
committerGitHub <noreply@github.com>2024-12-06 07:55:48 +0000
commit22b64a446c8c37cc0b3670eb117b64575fc54d2f (patch)
treec61fca70d0973ca0f8ebe7dd908344983e4aca02 /docs/building.md
parent7dabfa76ccfb396e9d2019e2b6e01259d1661dc5 (diff)
Split debug info for all targets (#5732)
* Split debug info for all targets Work towards https://github.com/shader-slang/slang/issues/5724 * release separate debug info Closes https://github.com/shader-slang/slang/issues/5724 * Add split debug info support for MacOS * Add SLANG_ENABLE_SPLIT_DEBUG_INFO option * Sign and package debug info on MacOS * Set --build-id where available * Correct debug info installing * Keep cpack macos signing workaround * Neaten cmake * Disable sccache if building split debug info on Windows * Only repack necessary files on MacOS releases
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@@ -163,6 +163,7 @@ See the [documentation on testing](../tools/slang-test/README.md) for more infor
| `SLANG_ENABLE_TESTS` | `TRUE` | Enable test targets, requires SLANG_ENABLE_GFX, SLANG_ENABLE_SLANGD and SLANG_ENABLE_SLANGRT |
| `SLANG_ENABLE_EXAMPLES` | `TRUE` | Enable example targets, requires SLANG_ENABLE_GFX |
| `SLANG_LIB_TYPE` | `SHARED` | How to build the slang library |
+| `SLANG_ENABLE_SPLIT_DEBUG_INFO` | `TRUE` | Enable generating split debug info for Debug and RelWithDebInfo configs |
| `SLANG_SLANG_LLVM_FLAVOR` | `FETCH_BINARY_IF_POSSIBLE` | How to set up llvm support |
| `SLANG_SLANG_LLVM_BINARY_URL` | System dependent | URL specifying the location of the slang-llvm prebuilt library |
| `SLANG_GENERATORS_PATH` | `` | Path to an installed `all-generators` target for cross compilation |