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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-04-19 03:29:15 -0700
committerGitHub <noreply@github.com>2025-04-19 10:29:15 +0000
commit6bfabfee317887e678eed9cd6768df2ffd3b9704 (patch)
tree9af693985901111f0c2e5968da96da9bc1c4fdf2 /docs/_layouts
parent136c989a261e036e98b45e69cf9288d750780062 (diff)
Document matrix multiplication operators (#6852)
* Document matrix multiplication operators This is to address one of cases where a user was confused about why Slang doesn't have operator overloading of multiplication for matrices. It is little confusing that glsl.meta.slang implemented `operator*()` for matrices but Slang/HLSL doesn't. It turned out that HLSL/Slang performs a component-wise multiplication with `operator*()` whereas GLSL performs a matrix multiplication. * Mentioning CUDA * Update based on the review feedback
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