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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2025-04-19 03:29:15 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-19 10:29:15 +0000 |
| commit | 6bfabfee317887e678eed9cd6768df2ffd3b9704 (patch) | |
| tree | 9af693985901111f0c2e5968da96da9bc1c4fdf2 /docs/README.md | |
| parent | 136c989a261e036e98b45e69cf9288d750780062 (diff) | |
Document matrix multiplication operators (#6852)
* Document matrix multiplication operators
This is to address one of cases where a user was confused about why
Slang doesn't have operator overloading of multiplication for matrices.
It is little confusing that glsl.meta.slang implemented `operator*()`
for matrices but Slang/HLSL doesn't. It turned out that HLSL/Slang
performs a component-wise multiplication with `operator*()` whereas GLSL
performs a matrix multiplication.
* Mentioning CUDA
* Update based on the review feedback
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